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Showing posts from April 28, 2019

Raymarching in Shadertoy, openFrameworks and Unreal Engine

Raymarching is a special method of rendering 3D objects or 3D scene: It's used for rendering ocean water, clouds, metaballs in Unreal Engine 4 and other engines and 3D editors. It's a main technique used for rendering 3D in Shadertoy projects. Examples Shadertoy projects of rendering generative volumes, clouds, ocean and skybox reflections: Sculpture III by iq: https://www.shadertoy.com/view/XtjSDK , see more at http://www.iquilezles.org/www/articles/raymarchingdf/raymarchingdf.htm https://www.shadertoy.com/view/MsfGRr https://www.shadertoy.com/view/lss3zr https://www.shadertoy.com/view/XslGRr https://www.shadertoy.com/view/llsXD2 https://www.shadertoy.com/view/XsB3Rm stochastic ray trace by Otavio Good https://www.shadertoy.com/view/WlfXRr  Metaballs and volumetric clouds in Unreal Engine 4: https://www.youtube.com/watch?v=ZbLCIcTHup4 https://www.youtube.com/watch?v=hWNX9jGEt8k Claybook game is made entirely in similar technique: https://www.youtube.com/