Using compute shaders for reading/writing to textures and FBO
To see how to use compute shaders for pixelwise working with images, see openFrameworks example examples/gl/computeShaderTextureExample . Also, I modified this example on using FBO (ofFbo) instead textures (ofTexture). As I checked, that FBO's textures (fbo.getTextureReference) also works with shader for reading and writing. So, FBOs can be used in compute shaders as an universal "drawable" textures: it's possible to read and write to them pixelwise, and it's possible to draw in them using OpenGL rendering (fbo.begin()...fbo.end()) Additional links: https://www.khronos.org/opengl/wiki/Image_Load_Store https://www.khronos.org/opengl/wiki/Buffer_Object#Buffer_Object_Usage