Contents

Here is Encyclopedia contents:

Creative production tools

Software tools for making creative projects

Graphics

Particles systems, compute shaders

Creating particles with compute shaders in openFrameworks 
Random number generator on GPU
Using compute shaders for reading/writing to textures and FBOs
Morphing point clouds algorithm

Deferred rendering

Raymarching, raytracing, volumetric rendering, 3D textures

Raymarching - a way to liberation of generative graphics
Raytracing APIs
Raymarching in Shadertoy, openFrameworks and Unreal Engine
Computing ray origin and direction from Model View Projection matrices for raymarching
Forward and backward alpha blending for raymarching
Using 3D texture in OpenGL/openFrameworks with programmable pipeline 
Generating seamless repeated 3D-textures (repeated voxel objects)
Creating panoramic images with raymarching

VR

Programming VR with openFrameworks

Unreal Engine

When to create Blueprint project and when C++ in Unreal Engine?
Working with MIDI in Unreal Engine Blueprint
Create Blueprint Library, print to log and using windows.h in a Unreal Engine C++ project
VR settings in Unreal Engine

AI

Comments

Popular posts from this blog

Computing ray origin and direction from Model View Projection matrices for raymarching

Forward and backward alpha blending for raymarching

Forward, Deferred and Raytracing rendering in openFrameworks and web